Earlier in the year, I was excited to see the release of the LEGO® Super Mario range. If might not have been the collectable minifigures, that many people were hoping for, but I believe that the play system, involving the Super Mario Smart Brick, in conjunction with scannable tiles has resulted in a game that we would only see with LEGO® and Nintendo working together. Judging by the responses we had to the ‘What Next For LEGO Super Mario,’ a number of you were quite inspired too!
Today, we get our first official look at the next wave of sets, set for global release on January 1, 2021.
There has been a new extra spooky, haunted game variation added to LEGO Super Mario, just in time for Halloween. I was prompted to give it a go after seeing these pictures on the LEGO® Twitter Account.
When I asked the question ‘What’s next for LEGO Super Mario?’ last month, I had no idea what sort of response we would have. The sets had just hit the market, and people were still exploring what the system is capable of. However, that didn’t stop people from submitting over 20 entries. some were created digitally, some were created with Super Mario elements that they already had, and some were put together using their own bricks!
In which we briefly reflect on the LEGO® Super Mario Sets, consider what’s missing, and announce the next Rambling Brick Competition, with great LEGO Super Mario Prizes, thanks to the LEGO Group.
Have you been enjoying the LEGO Super Mario sets? Or have you had a bit of a play with them and thought “What Next?”
Over the last few weeks, I have spent “a little” time doing “some research” into the world of Super Mario games. By “a little”, I probably mean “quite a lot.” And by “some research” I probably mean “spending a bit too much time playing through a couple of the games, as well as working my way through the 30th Anniversary Super Mario Bros. Encyclopedia.”
This has left me wondering about where LEGO Super Mario could go from here: I think the theme is great, but it is predominantly aimed at younger builders, to play with their families. That said, Super Mario now has a 35 year pedigree – hundreds of worlds, enemies, friends, traps and treasures to choose from. While the expansion sets as we have them at the moment are terrific, they are designed for kids. Easy to lay out, easy to pull apart. Fairly sparse in their density, with only a 2 stud wide plate holding things together. What if we set out to build on that 35 year legacy, with builders of greater experience?
Over the last few weeks, I have reviewed each of the individual expansion sets in the first wave of LEGO® Super Mario. As we have gone through the sets,, we have encountered a range of blocks that add to Mario’s abilities during the course of the game. Some enhance game play. Some grant invulnerability. Some just yield coins.
Some of these are powerups: they convey an advantage to LEGO Super Mario. Some are bonuses: they provide Mario with coins. But they all have their own unique behaviours. Some have been documented elsewhere, others might not. Read through, as I set out to document all of the bonuses that might convey some form of advantage to the player in LEGO Super Mario:
Since the early days of Super Mario, back in 1985, Mario has had the ability to dress up in alternative suits, and gain additional powers. With the release of LEGO® Super Mario, we have 4 Power Up Packs available to choose from. These are some of the cheapest sets available in the range, and add to the game play, so important questions remain to be asked: What do they do, and Which one(s) should I get?
The recently released LEGO Super Mario theme introduces over twenty ‘enemies’ for Mario to defeat over the course of different games: some are easy to beat with a single scan on their barcode; some require specific powerups; some need to be scanned multiple times by Mario. In this article, we look at the enemies that Mario encounters, consider some of the things unique to that character; and how many coins can be gained by defeating them.
You may have already bought a couple of LEGO Super Mario sets – the Starter pack is essential for Game Play, while the expansion sets provide us with more opportunities to have fun with the game. You might be trying to decide which expansion set is for you. You might be looking for a specific enemy, or you might be looking for a way to maximise your score in a run through the game: hopefully, this guide will help.
I love a gift with purchase, and I love a chain reaction.
So, when LEGO offered to send me 41404 Monty Mole and Super Mushroom – the gift with purchase for those who preordered their LEGO Super Mario Starter Sets a little while back, I was quite excited. The set has 163 pieces, and comes with a Super Mushroom, POW Box, Stone Eye and Monty Mole.
This is the largest set in the range: while 71360: Adventures with Mario is the set that everyone will get, 71369: Bowser’s Castle Boss Battle is the set that many will want. Bowser is Mario’s nemesis, and leader of the turtle like Koopa race. And so it makes sense that the flagship set in the theme will involve LEGO Super Mario taking him down.
Even with all the wits and power ups at his disposal to, Mario will still need a little bit of luck to defeat Bowser.
We are rapidly running out of LEGO Super Mario expansion sets to look at (you will be glad to hear). With only 2 regular sets (as well as the power up suits) to go, today we come to 71377 King Boo and the Haunted Yard. With 431 parts, and costing 49,99 USD/EUR- $AUD 69.99, it offers an interesting play feature, a chance to take on the ghost King Boo, and explore the graveyard. Who knows what treasures are hidden within. Actually, is it a graveyard? I just presumed it was, but looking back at it, I don’t see any actual graves.
This is one if the few sets laid out to be almost an independent cul-de-sac, compared with other expansions. Unlike most of the other sets that we have it runs a little off the grid – with nodes heading off at various angles towards the edges.