Suit Up to Power Up with LEGO® Super Mario [Powerup Suits tested]

Since the early days of Super Mario, back in 1985, Mario has had the ability to dress up in alternative suits, and gain additional powers. With the release of LEGO Super Mario, we have 4 Power Up suits available to choose from. These are some of the cheapest sets available in the range, and add to the game play, so important questions remain to be asked: what do they do, and which one should I get?

These suits share a few things in common: externally, they all look the same, although on the inside it becomes apparent that each suit comes from a different mould. They each come with a unique hat mould, and two 4×4 rounded plates, as well as a 2×4 plate, as well as a couple of elements to add to the landscape. When you see LEGO Super Mario naked, you can see 6 small switches under the chest screen. These switches are activated by tracks inside the suits – and each of the suits available today is slightly different to the others.

Looking inside the suits, we can see the ridges in different positions. These seem to be arranged in 2 groups of 3: Whichever switches are activated determines which switches are pushed.

In case you like to look for patterns, this is what we see.

SetNameSwitches -binary (decimal):
71360Starter set100001 (33)
71370Fire Suit010010 (18)
71371Propellor suit001100 (12)
71372Cat Suit010001 (17)
71373Builder100010 (34)

In theory, there could be up to 16 different combinations, but if we take the simplest approach of only one ridge in each group of 3, we are looking at 9 possible switch combinations in total, that might be used. These are 5 of them.

So how do they PowerUp LEGO® Super Mario?

Fire up with the Fire Suit (73170)

This white suit, and peaked cap come packed with 2 4×4 landscape plates, as well as some trans orange pyramids.

The suit allows Mario to Throw fire balls – which he does by tilting forward slightly – akin to leaning forward on tip-toes. Attacks with fire balls are cumulative. – and can be translated into a ‘net sum’ scan, when you scan the next enemy: especially useful if it is a multi hit enemy, such as Baby Bowser, Thwomp or Whomp. Fire balls can be thrown by walking along on tip toes. It is harder to throw fireballs than just jump on the back of the multiscan enemies.

The fire suit does not feel like it has a lot to offer, other than throwing fireballs while walking towards an enemy. they can then have that number of ‘strikes’ delivered with a single scan.

To add to the disappointment I felt with the fire suit: enemies which require fire balls to be defeated in the video game, such as spiny, can be beaten with regular plain old unadulterated scanning.The reverse is also true: Buzzy Beetle is invulnerable to fireballs in the gamebut can be damaged by them here. The mechanism for launching fireballs felt a little awkward at first, but I quickly became quite used to it. It just didn’t feel like it was offering a significant advantage here.

Fly away with the Propellor Suit (71371).

A bright red suit, with a white stripe, and blue boots, as well as helmet sporting a bright yellow propellor. The propellor suit allows Mario to fly without the aid of his cloud, and being able to accumulate lots of coins, through active flying: The suit exploits the accelerometer, and it is particularly responsive to rapid changes in direction. The propellor suit accumulates coins at a higher rate, compared to the Cloud, which requires a slow, gentle oscillation.

Propellor suit Mario comes with two yellow landscape plates, as well as a flower and small stone.

The propellor suit is quite useful if you wish to spread your level over several rooms: something which could certainly be a bit of a fun way to make Mario work. A rapid liftoff, and occasional changes of direction seem to work well to ensure additional coins being collected by Mario.

Walk the walls with Mario’s Cat Suit (71372).

This yellow suit, with a white belly and printed tail, along with ears on his hat, gives Mario cat like prowess. In case there is any doubt, there is a bell that appears under his chin. This suit allows LEGO Super Mario to gain additional coins when walking up and down vertical surfaces, such as a TV or the outer walls of a tower. (Over 50 steps up and down my computer screen, regular Mario earned no coins, Cat Mario earned 36)

Cat Mario comes with some green landscape plates, as well as a flower.

The cat suit works well for taking the coin count up as Mario scales any vertical surface. This certainly gains coins faster than ‘regular Mario’ gains them while walking along the ground.

Pile drive with Builder Mario (71373)

Another yellow suit, with a yellow hard hat, sees Mario wearing solid workbooks, and a hammer on his chest. and is anything but nimble. However, when he strikes a surface, it is equivalent to 3 scans. this is accompanied by the young of a Jack hammer.

Builder Mario comes with a couple of grey plates, as well as some dark orange masonry bricks.

Builder Mario was a little harder for me to take advantage of. Slamming him down on the back of a ‘multiscan’enemy such as Baby Bowser seemed to be worth 3 regular scans – regardless of suit.

So, which is my choice?

The Powerup Costumes play an important role in Super Mario Video Games, BUT offer variable enhancement of game play in the LEGO version of the game. I probably found that either the Cat Suit or Propellor suit offered me more, as far as enjoying my gameplay, than the other two. If you enjoy building ludicrous towers for Mario to climb, there is no doubt that having the cat suit will bring you better value. If you like to spread you game play out around the house, I think the propellor might be a better choice for you.

Whats your favourite powerup suit?

Of course, these are only a few of the suits that Mario might find over the course of a game: he has many others that feature in the video game, including a frog suit: fantastic for doing things in water, amongst others. What’s your favourite? What would you like to see come out in a future wave?

Why don’t you leave your comments below, and until next time

Play Well.

These powerup suits were provided by the LEGO Group for review purposes. All opinions are my own.

LEGO® Super Mario’s Rogues Gallery: A Guide.

The recently released LEGO Super Mario theme introduces over twenty ‘enemies’ for Mario to defeat over the course of different games: some are easy to beat with a single scan on their barcode; some require specific powerups; some need to be scanned multiple times by Mario. In this article, we look at the enemies that Mario encounters, consider some of the things unique to that character; and how many coins can be gained by defeating them.

You may have already bought a couple of LEGO Super Mario sets – the Starter pack is essential for Game Play, while the expansion sets provide us with more opportunities to have fun with the game. You might be trying to decide which expansion set is for you. You might be looking for a specific enemy, or you might be looking for a way to maximise your score in a run through the game: hopefully, this guide will help.

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Expanding LEGO Super Mario with the gift with Purchase: 40414: Monty Mole and Super Mushroom

I love a gift with purchase, and I love a chain reaction.

So, when LEGO offered to send me 41404 Monty Mole and Super Mushroom – the gift with purchase for those who preordered their LEGO Super Mario Starter Sets a little while back, I was quite excited. The set has 163 pieces, and comes with a Super Mushroom, POW Box, Stone Eye and Monty Mole.

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Expanding LEGO® Super Mario: Bowser’s Castle Boss Battle

This is the big one. The showdown. The final conflict.

The Boss Battle: After covering the rest of the LEGO Super Mario Expansion packs, we come to the final Boss Battle, with Bowser.

Mario has gone through a lot to get here: After getting Started, we passed the Piranha Plant Bower Slide, and crossed the river past the Boomer Bill Barrage. We visited Toad’s Village, and then had a little lie down in the hammock at Mario’s House. We have visited the Dungeons with Whomp’s Lava Trouble, as well as Thwomp’s Drop, We got to the Guarded Fortress, and visited the Haunted Yard. Finally the time has come to take on Bowser in the Bowser Boss Castle Battle!

This is the largest set in the range: while 71360: Adventures with Mario is the set that everyone will get, 71369: Bowser’s Castle Boss Battle is the set that many will want. Bowser is Mario’s nemesis, and leader of the turtle like Koopa race. And so it makes sense that the flagship set in the theme will involve LEGO Super Mario taking him down.

Even with all the wits and power ups at his disposal to, Mario will still need a little bit of luck to defeat Bowser.

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Expanding LEGO® Super Mario with King Boo and The Haunted Yard [71377]

We are rapidly running out of LEGO Super Mario expansion sets to look at (you will be glad to hear). With only 2 regular sets (as well as the power up suits) to go, today we come to 71377 King Boo and the Haunted Yard. With 431 parts, and costing 49,99 USD/EUR- $AUD 69.99, it offers an interesting play feature, a chance to take on the ghost King Boo, and explore the graveyard. Who knows what treasures are hidden within. Actually, is it a graveyard? I just presumed it was, but looking back at it, I don’t see any actual graves.

This is one if the few sets laid out to be almost an independent cul-de-sac, compared with other expansions. Unlike most of the other sets that we have it runs a little off the grid – with nodes heading off at various angles towards the edges.

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Expanding LEGO Super Mario: 71376 Thwomp Drop

Its only a couple of days before the final release of LEGO Super Mario on August 1st 2020. As we continue looking at the Expansion sets, we look at Thwomp Drop. With 393 parts, it is very much a set with a couple of linked action features. Set in the dungeon levels, Mario encounters Thwomp! A living stone who would like to do nothing more than slow him down on his way.

On the front of the box, we see all that is included in the set, along with the reminder that LEGO Super Mario is NOT included in this set. We see a platform, lined with cartoon skulls, riding along a rail, crossing a path of lava. An angry Thwomp, some small platforms and a couple of podoboos complete the picture.

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Expanding LEGO Super Mario with 71362 The Guarded Fortress

As the official release date of LEGO Super Mario approaches, I thought we would take a look at one of several medium-large expansion sets. The guarded fortress feels like the end scene to almost any game level.

With 463 elements, this expansion feels chock full of play value, and adds some new challenges for Mario to face. Challenges that can easily be incorporated into a layout. We also have three enemies to defeat, as well as the opportunity to loot the fortress for the coins hidden inside. As with all LEGO Super Mario Expansion sets, the 71360 Adventures with Mario set is required for full functionality.

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Expanding LEGO Super Mario: 71364 Whomp’s Lava Trouble

Another in our series of smaller expansion set reviews, Whomp’s Lava Trouble features 133 elements, a sliding bridge, new opponents and a new power up. All on Mario’s least favourite surface to step on: Lava! It will be released on August 1st 2020. A smaller set, with only 133 pieces, and costs $/€19,99 USD/EUR; $AU29.99/$NZ34.99. For a relatively small set, it offers some great features.

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Expanding LEGO® Super Mario – 71363 Desert Pokey

There are currently eleven expansion sets in LEGO Super Mario. Some sets, such as the Piranha Power Slide are a challenge in themselves – and provide sufficient challenge to be the primary content of a game in its own right. Other levels, such as 71367 Mario’s House, exist primarily as scenery, and for general play value, rather than being a greatly interactive part of game play. And then there are some expansion packs which add a degree of challenge and interactivity, but can typically only be played through once in a level. 71363 Desert Pokey is such an expansion pack: once you have played it in the course of a game, you need to take time to set it back up. Like all other expansion packs, you need 71360 Adventures with Mario to truly enjoy the gaming experience.

In the world of Mario, a Pokey is a cactus like creature, typically living in the desert. They are destroyed segment by segment, and alternate between spiked and non spiked forms.

In 71363 LEGO Super Mario Desert Pokey gives brings us a 4 segmented Pokey, along with some desert landscape, a hammer with which to destroy the Pokey, and a Monty Mole character.

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Expanding LEGO Super Mario: 71367 Mario’s House and Yoshi

Continuing our survey of LEGO® Super Mario Expansion sets, today we look at one that is a little different: 71367 Mario’s House and Yoshi. Compared to the sets we have otherwise looked at, this one offers a change of pace: it provides not so much a place for action in the game, but rather a place for Mario to rest in-between. Mario’s house adds to the scenery, but does give us a place to conceal a power-up, and comes with a superstar. It also brings us Mario’s friend, Yoshi.

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