NEXO Knights has been a theme with a mixed reception amongst the AFOL community: its a fantastic mashup of castle and space elements, but at the same time it is not quite either in the purist form. The geometry is fascinating, as I have previously discussed. However, due to so many different things happening throughout the year to distract a LEGO Fan, I have not really spent much time with the theme until now.
There are a couple of stand out changes that I have seen this year. One is a change in the primary aesthetic of the models: The Knights’ vehicles released in 2016 were had a palette which was primarily bright blue, stone grey, transparent bright orange with a few earth(dark) blue elements as well as a couple of trim elements, colour matched to the knight whose vehicle it was. In 2017, the transparent orange is still there, but there is a much larger amount of earth blue and bright orange compared to the stone grey and bright blue. We have also seen more prominent trim in the colours of the knights, demonstrating the new tile designs quite nicely. In fact, you may almost be forgiven for thinking “There is a lime green, bright red, azure, white or bright yellowish orange vehicle.” The Classic space vibe which might have been felt with 2016’s models been reduced this year, in return for the ‘Knight Motif.’ There there is the obligatory change in the villainous team, moving from the Lava monsters to non so molten Rock Monsters.
I should also mention the stickers, because while there are plenty of stickers to apply, those designed to be applied to transparent orange elements have a transparent clear background, making them useful on all surfaces.
Here is a quick ‘Face to face’ of this year’s $AU30 Lance’s Twin Jouster 70348 (212 parts) with the 2016’s Macy’s Thunder Mace 70319(200 parts). I would consider them both occupying equivalent places in the range, both priced at $AUD29.99.
As well as the colour scheme, the play features have also developed on this year’s set. I personally found the Thunder Mace a relatively mundane build. The cockpit felt a little incomplete and the windscreen did not feel properly supported underneath. The only feature I found particularly inspiring was the mechanism that rotated the mudguards, to reveal the hidden weaponry beneath! Admittedly, this is pretty addictive.