The LEGO Builder’s Journey Continues: Robot’s Adventure Introduced (now on iOS, other platforms soon…)

Graphic highlighting the major update to LEGO's Builder's Journey with the new feature, Robot's Adventure, accompanied by visual elements of the game.

For reasons best known to myself, I have installed Light Brick Studio’s Builder’s Journey on my Apple TV. Last week, the onscreen icon changed, and I thought I should find out why. The game has just undergone its 4th major version update, introducing a new series of puzzles: Robot’s Adventure. [Note: this post was already in development when this morning’s news about Light Brick Studio’s new game, LEGO® Voyagers, was announced]

Builder’s Journey features one of the simplest interfaces for a player to engage with a digital brick on a touchscreen that I have experienced. Point and click: pick up a brick from a pile on the level. Click again- spin it around. Give a sustained touch: it clicks in place. The studio has invested heavily in making the bricks as lifelike as possible – from their opacity, colour – even scratches and play wear on systems with selected graphics cards. Over the years, there have been a couple of content updates: one introducing new levels, and another introducing a creative mode, where you can use a handful of elements to create your own digital models.

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