The LEGO Builder’s Journey Continues: Robot’s Adventure Introduced (now on iOS, other platforms soon…)

Graphic highlighting the major update to LEGO's Builder's Journey with the new feature, Robot's Adventure, accompanied by visual elements of the game.

For reasons best known to myself, I have installed Light Brick Studio’s Builder’s Journey on my Apple TV. Last week, the onscreen icon changed, and I thought I should find out why. The game has just undergone its 4th major version update, introducing a new series of puzzles: Robot’s Adventure. [Note: this post was already in development when this morning’s news about Light Brick Studio’s new game, LEGO® Voyagers, was announced]

Builder’s Journey features one of the simplest interfaces for a player to engage with a digital brick on a touchscreen that I have experienced. Point and click: pick up a brick from a pile on the level. Click again- spin it around. Give a sustained touch: it clicks in place. The studio has invested heavily in making the bricks as lifelike as possible – from their opacity, colour – even scratches and play wear on systems with selected graphics cards. Over the years, there have been a couple of content updates: one introducing new levels, and another introducing a creative mode, where you can use a handful of elements to create your own digital models.

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New Game from LightBrick Studio: Voyagers

4 years ago, LightBrick studio brought us LEGO Builders Journey. This game received a major update last week and continues to provide me with joy after all this time. (My review is following soon). Today at Summer Games Fest, the studio have revealed their second game: LEGO Voyagers. This multiplatform co-op adventure game is about friendship and play. When two friends make it their mission to rescue an abandoned spaceship, they embark on a journey beyond their wildest dreams, ultimately learning the value of being connected.

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